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Kilo

A Girder Kilo.

The Kilo tier of parts is the 11th and last tier and is encountered at the end of a game. Kilo-tier ships, also known as Peacekeepers in Captain Forever, actually tend to be smaller than Juliet or even India-tier ships. Don't let their size fool you however: They are still incredibly dangerous, using exclusively Kilo parts and usually having large amounts of both lasers and boosters. Kilo's color is rainbow, but is gray if not attached to a ship.

In Captain Forever, Kilo girders have a unique appearance, being two crossing lines in an "X" rather than a solid block with an attaching point. In Captain Successor, Kilo girders return to standard, with a slightly different rainbow pattern. In Captain Impostor, Kilo girders do not cycle through the rainbow, and instead just glow gray.

Kilo parts do not appear on any ships in Captain Forever Universe. However, Juliet-tier Factory Stations build Kilo modules, making their discovery one on the game's primary goals.

Stats[]

In Captain Forever[]

(After a Juliet-tier enemy is destroyed, Peacekeepers swarm the sector. They will be the only enemy type until one of them is destroyed, which triggers the "Game Finished" stage and allows any tier ship to spawn again.)

Command Module

  • Weight: 30,000 kg
  • Health: 512,000 J

Girder

  • Weight: 20,000 kg
  • Health: 2,048,000 J

Laser/Prismatic Laser

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 2 Hz

Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 1,200,000 N
Blurstshield

A Blurst Shield Kilo.

Blurst Shield

  • Weight: 20,000 kg
  • Health: 2,048,000 J

In Captain Successor and Captain Impostor[]

Kilo-tier enemies in Successor are copies of your ship.

In Impostor, Captain Blix is the only Kilo-tier ship until the player reaches Clone Power capable of cloning Kilo-tier ships themselves. Blix appears upon reaching Juliet power.

Snipe Laser

  • Weight: 22,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 1 Hz

Sprinkler

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 2 Hz

Torpedo Launcher

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Torpedo: White (Damage 1,280,000 J)
  • Rate of Fire: 400 mHz

Missile Launcher

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Missile: White (Damage 512,000 J)
  • Rate of Fire: 400 mHz

Ramming Spike

  • Weight: 5,000 kg
  • Health: 4,096,000 J
  • Rate of Damage: 102,400 J per meter per second

Unibooster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 660,000 N

Twin Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 660,000 N

Sprint Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 2,880,000 N
  • Boost Time: 4 seconds
  • Recharge Time: 2 seconds

Booster Mk. II

  • Weight: 33,000 kg
  • Health: 1,024,000 J
  • Boost Power: 5,500,000 N

Translocator

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 550,000 N

Transrotator

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Rotation Power: 550,000 N

Station Module

  • Weight: 605,000 kg
  • Health: 112,640,000 J

Bubble Shield

  • Weight: 55,000 kg
  • Health: 2,048,000 J
  • Shield Integrity: 4,096,000 J

Repair Tool

  • Weight: 55,000 kg
  • Health: 2,048,000 J
  • Repair Power: 512,000 J/s

Chrono Gear

  • Weight: 132,000
  • Health: 2,048,000 J
  • Speed Ability: 1.5x


Power Spectrum
Alpha · Bravo · Charlie · Delta · Echo · Foxtrot · Golf · Hotel · India · Juliet · Kilo
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