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Kilo

A Girder Kilo.

The Kilo level of modules is the 11th and last level and is encountered at the end of the game. Kilo-class ships, also known as Peacekeepers, actually tend to be smaller than Juliet or even India-class ships. Don't let their size fool you: they are still incredibly dangerous, using all Kilo modules and usually having large amounts of both lasers and boosters. Kilo's color is rainbow, but is gray if not attached to a ship.

In Captain Forever, Kilo girders have a unique appearance, being two crossing lines in an "X" rather than a solid block with an attaching point. In Captain Successor, Kilo girders return to standard, with a slightly different rainbow pattern. In Captain Impostor, Kilo girders do not glow rainbow, just gray.

Kilo does not make an appearance in Jameson, which adds further to its mysterious properties; even Juliet-tier factories cannot build Kilo modules when factories usually manufacture at one tier above their own facilities.

StatsEdit

In Captain ForeverEdit

(After a Juliet-class enemy is killed, Peacekeepers swarm the sector. They will be the only enemy type until one of them dies, which triggers the "end of the game" and allows any level ship to spawn again.)

Command Module

  • Weight: 30,000 kg
  • Health: 512,000 J

Girder

  • Weight: 20,000 kg
  • Health: 2,048,000 J

Laser/Prismatic Laser

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 2 Hz

Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 1,200,000 N
Blurstshield

A Blurst Shield Kilo.

Blurst Shield

  • Weight: 20,000 kg
  • Health: 2,048,000 J

In Captain Successor and Captain ImpostorEdit

Kilo-level enemies in Successor are copies of your ship. In Impostor, Captain Blix is the only Kilo-level ship until the player can clone at Kilo. Blix appears upon reaching Juliet power.

Snipe Laser

  • Weight: 22,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 1 Hz

Sprinkler

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Laser: White (Damage 256,000 J)
  • Rate of Fire: 2 Hz

Torpedo Launcher

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Torpedo: White (Damage 1,280,000 J)
  • Rate of Fire: 400 mHz

Missile Launcher

  • Weight: 11,000 kg
  • Health: 512,000 J
  • Missile: White (Damage 512,000 J)
  • Rate of Fire: 400 mHz

Ramming Spike

  • Weight: 5,000 kg
  • Health: 4,096,000 J
  • Rate of Damage: 102,400 J per meter per second

Unibooster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 660,000 N

Twin Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 660,000 N

Sprint Booster

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 2,880,000 N
  • Boost Time: 4 seconds
  • Recharge Time: 2 seconds

Booster Mk. II

  • Weight: 33,000 kg
  • Health: 1,024,000 J
  • Boost Power: 5,500,000 N

Translocator

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Boost Power: 550,000 N

Transrotator

  • Weight: 11,000 kg
  • Health: 1,024,000 J
  • Rotation Power: 550,000 N

Station Module

  • Weight: 605,000 kg
  • Health: 112,640,000 J

Bubble Shield

  • Weight: 55,000 kg
  • Health: 2,048,000 J
  • Shield Integrity: 4,096,000 J

Repair Tool

  • Weight: 55,000 kg
  • Health: 2,048,000 J
  • Repair Power: 512,000 J/s

Chrono Gear

  • Weight: 132,000
  • Health: 2,048,000 J


Power Spectrum
Alpha · Bravo · Charlie · Delta · Echo · Foxtrot · Golf · Hotel · India · Juliet · Kilo

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