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Captain Forever is an award winning indie game developed by Farbs. It is the first game in the main Captain Forever Trilogy including it, Captain Successor and Captain Impostor.

Story[]

There has been a devastating explosion in a far away sector of space. There is only one survivor...

Farbs is the captain of the space ship Nemesis. His ship is unique, in that it has the uncanny ability to revive after being destroyed. It is also the only ship with weaponry integrated into its command module. Unfortunately, this unique ship attracts various boot jackers who would like nothing more than to destroy the Nemesis and take it for themselves when it revives. What the boot jackers don't know, however, is that when the Nemesis is destroyed, the resulting shockwave obliterates almost everything in the sector.

Seeing how Captain Farbs has a deep respect for life, his only course of action is to fight back against the boot jackers so that, hopefully, he can prevent the next devastating explosion from rocking the sector. Unfortunately, he's been doing this for so long, that he has become extremely tired. He has opened up a Web Terminal so that you may interface with his ship and pilot the Nemesis while he rests. Build up the Nemesis, face down the boot jackers, and eventually... take on the corrupt Peacekeepers of the sector.

Gameplay[]

Gameplay consists of a small, square Command Module with a gun and thrusters built in. An info buoy then brings over a small starting kit of Alpha Girders, Lasers, and Boosters. The player can then move these pieces near the ship to attach them and create their own basic ship. The gameplay expands from here, as the player freely explores and finds new enemies and ship pieces they can add to their ship.

Parts[]

There are six different types of parts in Captain Forever:

Picture Name Description
Command module Command Module You start with the command module. It contains weak thrusters allowing it to move forwards, backwards, and sideways, as well as rotate. It also has a laser that is equivalent to a Bravo Laser. All other modules must be attached (directly or indirectly) to this module and if it gets destroyed, you lose.

Note that while the enemy ships' command modules do not contain guns, but they do have thrusters.

A laser Laser This is the basic weapon you will use to destroy other ships. It fires a single shot in a straight line. Lasers don't have much health and on enemies are usually facing your ship, so it can be difficult to get one without destroying it first.
A prismatic laser Prismatic Laser This weapon is relatively rare compared to normal lasers. It fires three shots in a cone.

Each shot is as powerful as a shot from a normal laser of the same level.

P booster Booster This is a better thruster that you can attach to your ship for increased speed and maneuverability. These are essential if you want to get anywhere quickly. They will respond to your commands based on their position and orientation relative to the command module. They can only push your ship in one direction.
S girder Girder A structural part to attach other parts to. If it is destroyed, all parts attached to it, directly or indirectly, will be destroyed.
Blurst shield2
Blurst Shield 

Reflects lasers, torpedoes, and missiles that hit it. Ramming Spikes will deal damage to it similar to a regular girder. Also provides space to attach modules. Very rare to find in Captain Forever.

All parts are of one of the eleven tiers on the Power Spectrum, which determines its attributes, including health and weight for all parts, damage and fire rate for lasers, and thrust for boosters.

Tier Laser Class Girder Size
Alpha Red 1x1
Bravo Red 1x1
Charlie Red 1x1
Delta Orange 1x2
Echo Orange 1x2
Foxtrot Orange 1x2
Golf      Yellow 1x3
Hotel Yellow 1x3
India Yellow 1x3
Juliet White 1x4
Kilo White 1x4

External Links[]

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